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Building Museum Games : A Practical Guide
Building Museum Games : A Practical Guide
Building Museum Games : A Practical Guide
Building Museum Games : A Practical Guide
Building Museum Games : A Practical Guide
Building Museum Games : A Practical Guide
Building Museum Games : A Practical Guide

Building Museum Games : A Practical Guide

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Building Museum GamesA Practical Guide\nAuthor(s): Kellian Adams Pletcher\nFormat: Paperback\nPublisher: Bloomsbury Publishing Plc, United States\nImprint: Bloomsbury Academic\nISBN-13: 9798216379751, 979-8216379751\nSynopsis\nThis book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this book can learn a structured process of game design, including approaches for how to:\n-\nEstablish design parameters\n-\nBuild simple wireframes\n-\nCreate prototypes\n-\nWork with contractors\n-\nBuild basic budgets and schedules\n-\nEngage visitors as testers and collaborators \nThe book highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. All of these techniques are tailored to the unique challenges of designing games in the museum world .

Building Museum Games : A Practical Guide

Building Museum GamesA Practical Guide\nAuthor(s): Kellian Adams Pletcher\nFormat: Paperback\nPublisher: Bloomsbury Publishing Plc, United States\nImprint: Bloomsbury Academic\nISBN-13: 9798216379751, 979-8216379751\nSynopsis\nThis book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this book can learn a structured process of game design, including approaches for how to:\n-\nEstablish design parameters\n-\nBuild simple wireframes\n-\nCreate prototypes\n-\nWork with contractors\n-\nBuild basic budgets and schedules\n-\nEngage visitors as testers and collaborators \nThe book highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. All of these techniques are tailored to the unique challenges of designing games in the museum world .

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