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GPU PRO 3Advanced Rendering Techniques\nAuthor(s): Wolfgang Engel\nFormat: Hardback\nPublisher: Taylor & Francis Inc, United States\nImprint: Taylor & Francis Inc\nISBN-13: 9781439887820, 978-1439887820\nSynopsis\nGPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.\n\nSection editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU.\n\nSample programs and.
GPU PRO 3Advanced Rendering Techniques\nAuthor(s): Wolfgang Engel\nFormat: Hardback\nPublisher: Taylor & Francis Inc, United States\nImprint: Taylor & Francis Inc\nISBN-13: 9781439887820, 978-1439887820\nSynopsis\nGPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.\n\nSection editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU.\n\nSample programs and.
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