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The Pyramid of Game DesignDesigning, Producing and Launching Service Games\nAuthor(s): Nicholas Lovell\nFormat: Hardback\nPublisher: Taylor & Francis Ltd, United Kingdom\nImprint: CRC Press\nISBN-13: 9781138298996, 978-1138298996\nSynopsis\nGame design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.\n\nIn The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.\n\nHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.\n\nDesign the player Session to keep players playing while being respectful of their time.\n\nAccept t.
The Pyramid of Game DesignDesigning, Producing and Launching Service Games\nAuthor(s): Nicholas Lovell\nFormat: Hardback\nPublisher: Taylor & Francis Ltd, United Kingdom\nImprint: CRC Press\nISBN-13: 9781138298996, 978-1138298996\nSynopsis\nGame design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.\n\nIn The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.\n\nHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.\n\nDesign the player Session to keep players playing while being respectful of their time.\n\nAccept t.
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