Compare game audio programming 3: principles and practices products from over 5,000 stores
Game Audio Programming 3: Principles and Practices
Game Audio Programming 3: Principles and Practices
Game Audio Programming 3: Principles and Practices

Game Audio Programming 3: Principles and Practices

From

£147.56

To

£171.99

Game Audio Programming 3: Principles and PracticesAuthor(s): Guy Somberg\nFormat: Hardback\nPublisher: Taylor & Francis Ltd, United Kingdom\nImprint: CRC Press\nISBN-13: 9780367354138, 978-0367354138\nSynopsis\nWelcome to the third volume of Game Audio Programming: Principles and Practicesthe first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.\n\nThe techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-scre.

Game Audio Programming 3: Principles and Practices

Game Audio Programming 3: Principles and PracticesAuthor(s): Guy Somberg\nFormat: Hardback\nPublisher: Taylor & Francis Ltd, United Kingdom\nImprint: CRC Press\nISBN-13: 9780367354138, 978-0367354138\nSynopsis\nWelcome to the third volume of Game Audio Programming: Principles and Practicesthe first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.\n\nThe techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-scre.

Price now:

From

£147.56

To

£171.99

£147.56

eBay

Shop

£160.32

eBay

Shop

£171.99

eBay

Shop

Similar Products

Game Audio Programming 3: Principles and Practices by Guy Som... - 9780367348045

eBay

£56.86

View All
Game Audio Programming: Principles and Practices

Amazon

£71.99

Game Audio Programming 5 by Guy Somberg - 9781032852850

eBay

£51.03

Speaking and Listening Games

Amazon

£18.50

£18.99

Sound and Music for Games - 9781484286609

eBay

£30.55