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Master effective and personally fulfilling game development with Agile Methods. This definitive guide, revamped with a decade of experience, addresses the crises in game development such as bloated budgets, impossible schedules, and unmanageable complexity. Clinton Keith, with over 25 years of experience, demonstrates how Agile and Lean methods, customized for game development, can revolutionize your studio. Learn to implement Scrum and Kanban practices to deliver games more efficiently, rapidly, and cost-effectively. Craft games with higher entertainment value and improve the work-life balance for your development teams. Key Features: * New chapters on live games, leadership, and coaching. * An all-new section on Agile for large teams (up to 1000 developers). * Updates reflecting a decade of experience with over 200 studios. * Covers Kanban and other Agile approaches alongside Scrum. * Understands Agile goals, roles, and practices specifically for game development. * Benefits every specialty, from art to QA. * Learn to communicate and plan your game's vision, features, and progress. This book provides game developers and leaders with a much-needed better way to work, bringing profitability, creativity, and fun back to game development. Product Summary: Clinton Keith Agile Game Development Paperback Book, Large size, focusing on Agile and Lean methods for efficient and fulfilling game creation.
Master effective and personally fulfilling game development with Agile Methods. This definitive guide, revamped with a decade of experience, addresses the crises in game development such as bloated budgets, impossible schedules, and unmanageable complexity. Clinton Keith, with over 25 years of experience, demonstrates how Agile and Lean methods, customized for game development, can revolutionize your studio. Learn to implement Scrum and Kanban practices to deliver games more efficiently, rapidly, and cost-effectively. Craft games with higher entertainment value and improve the work-life balance for your development teams. Key Features: * New chapters on live games, leadership, and coaching. * An all-new section on Agile for large teams (up to 1000 developers). * Updates reflecting a decade of experience with over 200 studios. * Covers Kanban and other Agile approaches alongside Scrum. * Understands Agile goals, roles, and practices specifically for game development. * Benefits every specialty, from art to QA. * Learn to communicate and plan your game's vision, features, and progress. This book provides game developers and leaders with a much-needed better way to work, bringing profitability, creativity, and fun back to game development. Product Summary: Clinton Keith Agile Game Development Paperback Book, Large size, focusing on Agile and Lean methods for efficient and fulfilling game creation.
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