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DIPLOMACY BOARD GAME \n\nDiplomacy Powers of post-Victorian Europe cooperate and clash to become master of the Continent\n2\u20137 Players\nPlay Time360 Min\nPlaying TimeSuggested AgeAge: 12+\nDiplomacy, the classic boardgame of pure negotiation has taken many forms over the years.\nThe first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.\nIn the game, each player represents one of the seven \""Great Powers of Europe\"" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year.c
DIPLOMACY BOARD GAME \n\nDiplomacy Powers of post-Victorian Europe cooperate and clash to become master of the Continent\n2\u20137 Players\nPlay Time360 Min\nPlaying TimeSuggested AgeAge: 12+\nDiplomacy, the classic boardgame of pure negotiation has taken many forms over the years.\nThe first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.\nIn the game, each player represents one of the seven \""Great Powers of Europe\"" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players must negotiate and make deals with other players in order to have any success in expanding their borders. They will make both Spring and Autumn moves each year.c
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